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I have a background in psychology and artificial intelligence, with an MSc in cognitive neuropsychology from Utrecht University, and a PhD in media psychology/HCI from Eindhoven University of Technology. Since 1996, I've worked on the scientific investigation of how humans interact with advanced media technologies, such as stereoscopic television, virtual environments, or mobile communication services. I'm specifically interested in how to conceptualise and measure the human experience in relation to media. My research interest is broad and hard to capture in a few lines. However, the emphasis of my recent research has been towards:
- digital social media (e.g., human connectedness through awareness systems and locative media),
- immersive media technology and embodiment (e.g., 3D displays, telepresence, mediated social touch, rubber hand illusion), and
- gaming (esp. the impact of social context on gaming experience).
The motivation underlying these diverse topics is my continuing fascination with the complex interplay between brain, body, media, and our social environment. How can we make media technologies seamlessly connect to human perception, cognition, emotion, and action? How can we use technologies to our benefit, enhancing our abilities to sense, learn, play, and communicate? How can we make tools and toys that enable and challenge the brain to do what it does best? How can we ensure that technologies will support our curious, playful, creative, and social nature, yet at the same time will respect our needs for calmness and privacy?
I currently work as an associate professor within the Human-Technology Interaction Group at the Eindhoven University of Technology. To get a flavour of my recent work, please have a look at my research and publications pages. If you're a student interested in working with me, please check out the student projects page to get a general idea of the range of topics I'm interested in supervising. You can also have a look at these recent edited books:
- Fun and Games: Second International Conference, edited by Panos Markopoulos, Boris de Ruyter, Wijnand IJsselsteijn, and Duncan Rowland. Springer Verlag, 2008.
- Persuasive Technology: First International Conference on Persuasive Technology for Human Well-Being, edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, and Elise van der Hoven. Springer Verlag, 2006.
- Being There: Concepts, Effects, and Measurement of User Presence in Synthetic Environments, edited by Giuseppe Riva, Fabrizio Davide, and Wijnand IJsselsteijn. IOS Press, 2003. The book can also be accessed for free online.
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